Bejeweled 2

Bejeweled 2

Developer(s) PopCap Games
Oberon Media (Xbox 360 port)
Astraware (Windows Mobile port)
Publisher(s) PopCap Games
Sony Online Entertainment (PSN)
Electronic Arts (Android)
Designer(s) Jason Kapalka[1]
Series Bejeweled
Engine PopCap Games Framework
Version 1.1.3.2523 (January 23, 2009)
Platform(s) PC (Windows, Mac OS X), Browser (Flash), PDA (Palm OS, Windows Mobile, iOS), Xbox 360 (XBLA), iPod, PlayStation 3 (PSN), WiiWare, Symbian^3
Release date(s) PC
XBLA
  • NA November 22, 2005
iPod classic
  • NA September 12, 2006
iOS
  • NA July 3, 2008
PlayStation 3
  • NA January 29, 2009
  • EU January 5, 2010
WiiWare
  • NA June 14, 2010
  • EU December 31, 2010
iOS (iPad-optimized)
  • JP 2011
  • NA June 1, 2010
  • PAL May 29, 2010
PlayStation Portable
  • NA June 29, 2010
Genre(s) Puzzle
Mode(s) Single-player
Rating(s)
Media/distribution Download, CD
System requirements

OS: Win 98/ME/2000/XP/Vista. Memory: 128 MB RAM. DirectX: 7.0. Processor: Pentium II, 350MHz or faster. Mac OS X 10.2.8

Bejeweled 2 is a web-based game, sequel to Bejeweled, developed and published by PopCap Games. In 2004, Bejeweled 2 Deluxe was released. They both add extra game modes and features to the game. Bejeweled 2 Deluxe, like all PopCap titles, is available on a "try before you buy" basis. Bejeweled 2 Deluxe was released for the Xbox 360 as a downloadable Xbox Live Arcade game on November 22, 2005. PopCap also released a version for Apple's iOS in 2008, which is available from the App Store. Bejeweled 2 was also released for PlayStation 3 on the PlayStation Network on 29 January 2009, on the Wii via WiiWare on 14 June 2010, and on PlayStation Portable on 29 June 2010. As with the original Bejeweled, Bejeweled 2 is based on the Shariki game mechanic. It was also for the Android Market and published from EA.

Bejeweled 2 features various secret gameplay modes that can be accessed by beating levels of Classic, Puzzle, Endless, and Action modes.

Contents

Gameplay

The objective of the game is to swap one gem with an adjacent one to form a chain of three or more gems of the same color. When such a chain is created, the gems disappear, causing randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. This is called a cascade. There are several different modes of gameplay available.

Classic

The player tries to match three to five of the same color gems together either horizontally or vertically. Every swap gives you score, which is stated at the bottom of the page in the score bar. A normal swap is three gems. Once swapped, three new gems come in. A match of four gems creates a power gem. Power gems explode gems so more score is added to the score bar. A match of five gems creates a hyper cube. When swapped, a hyper cube destroys any of the gems of the same color gem it was swapped with.

Action

Not much different than Classic mode, yet in Classic, the score bar is empty at the start. In Action mode, the score bar starts halfway full and slowly begins to retract. As you score, the score bar will get longer. Score is worth more on the score bar since you're timed. The game is over in both Classic and Action modes when you're out of moves (no more gems can be swapped). If you run out of time, the game is over.

The record in action game mode was set on the 12th February 2011 by Andrey Krupenin from Latvia. He played Bejeweled 2 for about 5 months on the iPhone 4 and set a World Record of 2,138,696,650 points (which is very close to 2^31).

Puzzle

Puzzle Mode is made up of several different scenarios. Each scenario can be solved by clearing the level of gems by using a certain combination of moves. There are also several unique gems, including Bombs and Rocks.

Endless

Endless is an untimed and never ending version of Bejeweled 2. The player can make moves at whatever pace they wish, without the worry of running out of moves. The scores for various gem combinations stay constant, regardless of the level. This game is intended to be relaxing or for beginners.

At game level 281, Endless offers up an additional new game called "Finity." Finity is not available on the iOS version of the game. There is also a back door to unlock the Finity mode if you get bored with the Endless mode, which simply involves using the rename menu item to temporarily changing your user name, that works with both the Windows and Windows Mobile version.

After 2,200 hours of gametime over a period of 3 years, Mike Leyde earned a score of 2,147,483,647, exceeding 2^31-1 as maximum programmed score,[3] which flipped the score into negative values and vanished the score, proving that even Endless mode is limited.[4]

Blitz

Bejeweled Blitz is released as an add-on for the iOS version of Bejeweled 2. It has features such as multipliers and extra special gems. Score results from this mode can be uploaded to Facebook. Coins earned during the game can be used to buy "Boosts" which gives the player certain powerups while playing. It is available for Google+, too.

Secret modes

In Bejeweled 2, several secret game modes can be unlocked.

Gems

Normal gems come in several different colors and cuts. There are also several other different types of gems, some of which are available only in certain modes. Additional special gems appear after matches of more than three gems:

Soundtrack

Track listing

All songs written and composed by Peter Hajba, known by his demoscene nickname Skaven

No. Title Length
1. "Autonomous v2.0"   1:53
2. "Bejeweled 2 Theme"   2:28
3. "Intro sequence"   0:07
4. "Beyond the Network"   1:06
5. "The Journey Begins"   1:45
6. "Rain of Lights"   1:27
7. "LightStorm"   2:05
8. "Sea of Amorphity"   2:25
9. "Masked Intentions"   3:07
10. "Routinoid"   2:30
11. "Tunnel Society v2.0"   4:10
12. "A New Beginning" (Intro) 0:22
13. "Silent Conquest"   2:35
14. "Schein"   2:16
15. "Choose and Contemplate"   2:01
16. "Breathing Love"   2:37
17. "Jewels of Denial"   2:43
18. "Autonomous" (Reprise) 1:54

References

External links